Dreamlands is ready. Agentically build your AAA world now.
You joined the Dreamlands waitlist a while back, and you have access today. Here's a quick reintroduction before you jump in.
Dreamlands is an agentic world-building platform. Describe a world and the agent builds it, composable in a real-time, multiplayer procedural editor and powerful enough for massive open-world games. The same pipeline drives previs, film, and virtual-production sets. One platform instead of twenty tools. Export straight to Unreal or Unity.
AAA studios are using Dreamlands today to build their next games. The same tool is in preview for a select group, and you're in it.
See it in action
A short film, made end-to-end in Dreamlands. Every concept, prop, texture, and environment came out of the platform.
One input. Everything below is output.
Describe what you want in a sentence, or drop in a reference image. That is all it takes to start. From that one input, Dream Agent unpacks everything that follows: a concept, hundreds of assets, and a playable world. And nothing is locked. Every asset it generates stays yours to edit and refine.
Output 1. A finished concept, painted from your words.
Dream Agent turns your prompt into a complete concept. A building, a creature, a whole environment, all rendered in one consistent style. It becomes the reference everything else is built from.

Output 2. Hundreds of props, pulled from your concept.
Dream Agent identifies every object in the concept and generates hundreds of style-matched props. Buildings, furniture, vehicles, debris, all in a browsable library and ready to refine.

Output 3. Every surface, as a seamless PBR texture.
Dream Agent turns every surface in the concept into a tiling texture. Ground, walls, roofs, anything that needs to tile. Each one is seamless and fully PBR, with diffuse, normal, roughness, and metalness maps, ready to preview in the live viewer.

Output 4. Every prop, as a game-ready 3D mesh.
Each prop in the library becomes a 3D mesh with diffuse, normal, roughness, and metalness maps. Inspect it in the viewer. Download it. Drop it into Unity, Unreal, or Blender.

Output 5. A reusable foliage library, matched to your world.
Dream Agent generates the plant life for your world. Grasses, shrubs, trees, all style-matched to the concept. Each one lands in a foliage library you scatter across terrain and reuse in any project.

Pull it all together. Compose the whole world. With your team.
Wire the world together in the procedural editor, or let Dream Agent build the node graph with you. Live preview, parameter inspector, no shader code to write. Invite your team and you see each other's cursors, edits, and generations live.

"We're going to build a AAA world that would normally take 2 years and 200 people, and have it playable in 3 months with a team of 5. This is unreal." — Studio director, open-world game in production
Two demo projects to get you started.
Every new account opens with two demo projects, fully populated with concepts, props, textures, and kits. Yours to edit from minute one. The first thing you see isn't a blank canvas. It's a working world.
Just want to look around? Sign up free.
Open the two demo worlds, inspect every asset, play with the tools. When you're ready to start generating, pick a plan.
Or pick a plan to generate.
Subscribe to keep building. Cancel anytime. Preview pricing — locked in for founding members.
Trial — $20/month
Kick the tires with 20M tokens a month.
- 20M tokens per month
- 2 GB asset storage
- Full agentic generation suite
- Tokens refresh monthly
Pro — $200/month
220M tokens a month. For when you're past trying things out.
- 220M tokens per month
- 50 GB asset storage
- Full agentic generation suite
- 10% bonus tokens included
- Tokens refresh monthly
We came out of Unity and Ubisoft, and we built Dreamlands to bring AAA world-building to everyone. The big studios pushed hard to keep this in-house. We're shipping it to every creator instead.
Thanks for waiting. I hope you build something you're proud of.
Thomas
Founder, Dreamlands. Reply by email — it goes to my inbox.