About Dreamlands

We spent a decade watching studios burn months building worlds that got thrown out when the vision changed. Dreamlands exists so that never has to happen again.

Thomas Tobin
Jas Rowinski
Gonzalo Chavez

Thomas Tobin

Jas Rowinski

Gonzalo Chavez

CEO & Founder

Co-Founder & Head of Engineering

Founding Engineer

Thomas is a technical artist who worked on Far Cry and Rainbow Six Siege Mobile, with time at Ubisoft, Unity and Rainbow Studios. For the past two years, Thomas led a synthetic data team generating AI training datasets at scale.

Jas is an infrastructure engineer who led the migration at Unity that scaled Apple Vision Pro content delivery to more than 1,000 GPU machines. Jas works the full stack, from racking servers to running multicloud workflows with Kubernetes, Argo and Terraform.

Gonzalo is a technical artist and 3D developer who specializes in procedural environments and automation pipelines in Unreal Engine and Houdini. He has built systems that generate endless cities and materials from scratch.

Thomas Tobin

Thomas Tobin

CEO & Founder

Thomas is a technical artist who worked on Far Cry and Rainbow Six Siege Mobile, with time at Ubisoft, Unity and Rainbow Studios. For the past two years, Thomas led a synthetic data team generating AI training datasets at scale.

Jas Rowinski

Jas Rowinski

Co-Founder & Head of Engineering

Jas is an infrastructure engineer who led the migration at Unity that scaled Apple Vision Pro content delivery to more than 1,000 GPU machines. Jas works the full stack, from racking servers to running multicloud workflows with Kubernetes, Argo and Terraform.

Gonzalo Chavez

Gonzalo Chavez

Founding Engineer

Gonzalo is a technical artist and 3D developer who specializes in procedural environments and automation pipelines in Unreal Engine and Houdini. He has built systems that generate endless cities and materials from scratch.